Vampiric Touch
Necromancy
Level: Sor/Wiz 3
Components: V, S
Casting
Time: 1 standard
action
Range: Touch
Target: Living creature touched
Duration: Instantaneous/1 hour; see text
Saving
Throw: None
Spell
Resistance: Yes
You must
succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster
levels (maximum 10d6). You gain temporary hit points equal to the damage you
deal. However, you can’t gain more than the subject’s current hit points +10,
which is enough to kill the subject. The temporary hit points disappear 1 hour
later.
Veil
Illusion
(Glamer)
Level: Brd 6, Sor/Wiz 6
Components: V, S
Casting
Time: 1 standard
action
Range: Long (400 ft. + 40 ft./level)
Targets: One or more creatures, no two of
which can be more than 30 ft. apart
Duration: Concentration + 1 hour/level (D)
Saving Throw:
Will negates; see
text
Spell
Resistance: Yes; see
text
You
instantly change the appearance of the subjects and then maintain that
appearance for the spell’s duration. You can make the subjects appear to be
anything you wish. The subjects look, feel, and smell just like the creatures
the spell makes them resemble. Affected creatures resume their normal
appearances if slain. You must succeed on a Disguise check to duplicate the
appearance of a specific individual. This spell gives you a +10 bonus on the
check.
Unwilling
targets can negate the spell’s effect on them by making Will saves or with
spell resistance. Those who interact with the subjects can attempt Will
disbelief saves to see through the glamer, but spell resistance doesn’t help.
Ventriloquism
Illusion
(Figment)
Level: Brd 1, Sor/Wiz 1
Components: V, F
Casting
Time: 1 standard
action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Intelligible sound, usually speech
Duration: 1 min./level
(D)
Saving
Throw: Will
disbelief (if interacted with)
Spell
Resistance: No
You can make
your voice (or any sound that you can normally make vocally) seem to issue from
someplace else. You can speak in any language you know. With respect to such
voices and sounds, anyone who hears the sound and rolls a successful save
recognizes it as illusory (but still hears it).
Focus: A parchment rolled up into a small
cone.
Virtue
Transmutation
Level: Clr 0, Drd 0, Pal 1
Components: V, S, DF
Casting
Time: 1 standard
action
Range: Touch
Target: Creature touched
Duration: 1 min.
Saving
Throw: Fortitude
negates (harmless)
Spell
Resistance: Yes
(harmless)
The subject
gains 1 temporary hit point.
Vision
Divination
Level: Sor/Wiz 7
Components: V, S, M, XP
Casting
Time: 1 standard
action
This spell
functions like legend lore, except that it works more quickly but
produces some strain on you. You pose a question about some person, place, or
object, then cast the spell. If the person or object
is at hand or if you are in the place in question, you receive a vision about
it by succeeding on a caster level check (1d20 +1 per caster level; maximum
+25) against DC 20. If only detailed information on the person, place, or
object is known, the DC is 25, and the information gained is incomplete. If
only rumors are known, the DC is 30, and the information gained is vague.
XP Cost: 100 XP.